boxbase.py 14 KB

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  1. from loguru import logger
  2. import math
  3. def _is_in_or_part_overlap(box1, box2) -> bool:
  4. """
  5. 两个bbox是否有部分重叠或者包含
  6. """
  7. if box1 is None or box2 is None:
  8. return False
  9. x0_1, y0_1, x1_1, y1_1 = box1
  10. x0_2, y0_2, x1_2, y1_2 = box2
  11. return not (x1_1 < x0_2 or # box1在box2的左边
  12. x0_1 > x1_2 or # box1在box2的右边
  13. y1_1 < y0_2 or # box1在box2的上边
  14. y0_1 > y1_2) # box1在box2的下边
  15. def _is_in_or_part_overlap_with_area_ratio(box1, box2, area_ratio_threshold=0.6):
  16. """
  17. 判断box1是否在box2里面,或者box1和box2有部分重叠,且重叠面积占box1的比例超过area_ratio_threshold
  18. """
  19. if box1 is None or box2 is None:
  20. return False
  21. x0_1, y0_1, x1_1, y1_1 = box1
  22. x0_2, y0_2, x1_2, y1_2 = box2
  23. if not _is_in_or_part_overlap(box1, box2):
  24. return False
  25. # 计算重叠面积
  26. x_left = max(x0_1, x0_2)
  27. y_top = max(y0_1, y0_2)
  28. x_right = min(x1_1, x1_2)
  29. y_bottom = min(y1_1, y1_2)
  30. overlap_area = (x_right - x_left) * (y_bottom - y_top)
  31. # 计算box1的面积
  32. box1_area = (x1_1 - x0_1) * (y1_1 - y0_1)
  33. return overlap_area / box1_area > area_ratio_threshold
  34. def _is_in(box1, box2) -> bool:
  35. """
  36. box1是否完全在box2里面
  37. """
  38. x0_1, y0_1, x1_1, y1_1 = box1
  39. x0_2, y0_2, x1_2, y1_2 = box2
  40. return (x0_1 >= x0_2 and # box1的左边界不在box2的左边外
  41. y0_1 >= y0_2 and # box1的上边界不在box2的上边外
  42. x1_1 <= x1_2 and # box1的右边界不在box2的右边外
  43. y1_1 <= y1_2) # box1的下边界不在box2的下边外
  44. def _is_part_overlap(box1, box2) -> bool:
  45. """
  46. 两个bbox是否有部分重叠,但不完全包含
  47. """
  48. if box1 is None or box2 is None:
  49. return False
  50. return _is_in_or_part_overlap(box1, box2) and not _is_in(box1, box2)
  51. def _left_intersect(left_box, right_box):
  52. "检查两个box的左边界是否有交集,也就是left_box的右边界是否在right_box的左边界内"
  53. if left_box is None or right_box is None:
  54. return False
  55. x0_1, y0_1, x1_1, y1_1 = left_box
  56. x0_2, y0_2, x1_2, y1_2 = right_box
  57. return x1_1>x0_2 and x0_1<x0_2 and (y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1)
  58. def _right_intersect(left_box, right_box):
  59. """
  60. 检查box是否在右侧边界有交集,也就是left_box的左边界是否在right_box的右边界内
  61. """
  62. if left_box is None or right_box is None:
  63. return False
  64. x0_1, y0_1, x1_1, y1_1 = left_box
  65. x0_2, y0_2, x1_2, y1_2 = right_box
  66. return x0_1<x1_2 and x1_1>x1_2 and (y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1)
  67. def _is_vertical_full_overlap(box1, box2, x_torlence=2):
  68. """
  69. x方向上:要么box1包含box2, 要么box2包含box1。不能部分包含
  70. y方向上:box1和box2有重叠
  71. """
  72. # 解析box的坐标
  73. x11, y11, x12, y12 = box1 # 左上角和右下角的坐标 (x1, y1, x2, y2)
  74. x21, y21, x22, y22 = box2
  75. # 在x轴方向上,box1是否包含box2 或 box2包含box1
  76. contains_in_x = (x11-x_torlence <= x21 and x12+x_torlence >= x22) or (x21-x_torlence <= x11 and x22+x_torlence >= x12)
  77. # 在y轴方向上,box1和box2是否有重叠
  78. overlap_in_y = not (y12 < y21 or y11 > y22)
  79. return contains_in_x and overlap_in_y
  80. def _is_bottom_full_overlap(box1, box2, y_tolerance=2):
  81. """
  82. 检查box1下方和box2的上方有轻微的重叠,轻微程度收到y_tolerance的限制
  83. 这个函数和_is_vertical-full_overlap的区别是,这个函数允许box1和box2在x方向上有轻微的重叠,允许一定的模糊度
  84. """
  85. if box1 is None or box2 is None:
  86. return False
  87. x0_1, y0_1, x1_1, y1_1 = box1
  88. x0_2, y0_2, x1_2, y1_2 = box2
  89. tolerance_margin = 2
  90. is_xdir_full_overlap = ((x0_1-tolerance_margin<=x0_2<=x1_1+tolerance_margin and x0_1-tolerance_margin<=x1_2<=x1_1+tolerance_margin) or (x0_2-tolerance_margin<=x0_1<=x1_2+tolerance_margin and x0_2-tolerance_margin<=x1_1<=x1_2+tolerance_margin))
  91. return y0_2<y1_1 and 0<(y1_1-y0_2)<y_tolerance and is_xdir_full_overlap
  92. def _is_left_overlap(box1, box2,):
  93. """
  94. 检查box1的左侧是否和box2有重叠
  95. 在Y方向上可以是部分重叠或者是完全重叠。不分box1和box2的上下关系,也就是无论box1在box2下方还是box2在box1下方,都可以检测到重叠。
  96. X方向上
  97. """
  98. def __overlap_y(Ay1, Ay2, By1, By2):
  99. return max(0, min(Ay2, By2) - max(Ay1, By1))
  100. if box1 is None or box2 is None:
  101. return False
  102. x0_1, y0_1, x1_1, y1_1 = box1
  103. x0_2, y0_2, x1_2, y1_2 = box2
  104. y_overlap_len = __overlap_y(y0_1, y1_1, y0_2, y1_2)
  105. ratio_1 = 1.0 * y_overlap_len / (y1_1 - y0_1) if y1_1-y0_1!=0 else 0
  106. ratio_2 = 1.0 * y_overlap_len / (y1_2 - y0_2) if y1_2-y0_2!=0 else 0
  107. vertical_overlap_cond = ratio_1 >= 0.5 or ratio_2 >= 0.5
  108. #vertical_overlap_cond = y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1 or y0_2<=y0_1<=y1_2 or y0_2<=y1_1<=y1_2
  109. return x0_1<=x0_2<=x1_1 and vertical_overlap_cond
  110. def __is_overlaps_y_exceeds_threshold(bbox1, bbox2, overlap_ratio_threshold=0.8):
  111. """检查两个bbox在y轴上是否有重叠,并且该重叠区域的高度占两个bbox高度更低的那个超过80%"""
  112. _, y0_1, _, y1_1 = bbox1
  113. _, y0_2, _, y1_2 = bbox2
  114. overlap = max(0, min(y1_1, y1_2) - max(y0_1, y0_2))
  115. height1, height2 = y1_1 - y0_1, y1_2 - y0_2
  116. max_height = max(height1, height2)
  117. min_height = min(height1, height2)
  118. return (overlap / min_height) > overlap_ratio_threshold
  119. def calculate_iou(bbox1, bbox2):
  120. # Determine the coordinates of the intersection rectangle
  121. x_left = max(bbox1[0], bbox2[0])
  122. y_top = max(bbox1[1], bbox2[1])
  123. x_right = min(bbox1[2], bbox2[2])
  124. y_bottom = min(bbox1[3], bbox2[3])
  125. if x_right < x_left or y_bottom < y_top:
  126. return 0.0
  127. # The area of overlap area
  128. intersection_area = (x_right - x_left) * (y_bottom - y_top)
  129. # The area of both rectangles
  130. bbox1_area = (bbox1[2] - bbox1[0]) * (bbox1[3] - bbox1[1])
  131. bbox2_area = (bbox2[2] - bbox2[0]) * (bbox2[3] - bbox2[1])
  132. # Compute the intersection over union by taking the intersection area
  133. # and dividing it by the sum of both areas minus the intersection area
  134. iou = intersection_area / float(bbox1_area + bbox2_area - intersection_area)
  135. return iou
  136. def calculate_overlap_area_2_minbox_area_ratio(bbox1, bbox2):
  137. """
  138. 计算box1和box2的重叠面积占最小面积的box的比例
  139. """
  140. # Determine the coordinates of the intersection rectangle
  141. x_left = max(bbox1[0], bbox2[0])
  142. y_top = max(bbox1[1], bbox2[1])
  143. x_right = min(bbox1[2], bbox2[2])
  144. y_bottom = min(bbox1[3], bbox2[3])
  145. if x_right < x_left or y_bottom < y_top:
  146. return 0.0
  147. # The area of overlap area
  148. intersection_area = (x_right - x_left) * (y_bottom - y_top)
  149. min_box_area = min([(bbox1[2]-bbox1[0])*(bbox1[3]-bbox1[1]), (bbox2[3]-bbox2[1])*(bbox2[2]-bbox2[0])])
  150. if min_box_area==0:
  151. return 0
  152. else:
  153. return intersection_area / min_box_area
  154. def calculate_overlap_area_in_bbox1_area_ratio(bbox1, bbox2):
  155. """
  156. 计算box1和box2的重叠面积占bbox1的比例
  157. """
  158. # Determine the coordinates of the intersection rectangle
  159. x_left = max(bbox1[0], bbox2[0])
  160. y_top = max(bbox1[1], bbox2[1])
  161. x_right = min(bbox1[2], bbox2[2])
  162. y_bottom = min(bbox1[3], bbox2[3])
  163. if x_right < x_left or y_bottom < y_top:
  164. return 0.0
  165. # The area of overlap area
  166. intersection_area = (x_right - x_left) * (y_bottom - y_top)
  167. bbox1_area = (bbox1[2]-bbox1[0])*(bbox1[3]-bbox1[1])
  168. if bbox1_area == 0:
  169. return 0
  170. else:
  171. return intersection_area / bbox1_area
  172. def get_minbox_if_overlap_by_ratio(bbox1, bbox2, ratio):
  173. """
  174. 通过calculate_overlap_area_2_minbox_area_ratio计算两个bbox重叠的面积占最小面积的box的比例
  175. 如果比例大于ratio,则返回小的那个bbox,
  176. 否则返回None
  177. """
  178. x1_min, y1_min, x1_max, y1_max = bbox1
  179. x2_min, y2_min, x2_max, y2_max = bbox2
  180. area1 = (x1_max - x1_min) * (y1_max - y1_min)
  181. area2 = (x2_max - x2_min) * (y2_max - y2_min)
  182. overlap_ratio = calculate_overlap_area_2_minbox_area_ratio(bbox1, bbox2)
  183. if overlap_ratio > ratio:
  184. if area1 <= area2:
  185. return bbox1
  186. else:
  187. return bbox2
  188. else:
  189. return None
  190. def get_bbox_in_boundry(bboxes:list, boundry:tuple)-> list:
  191. x0, y0, x1, y1 = boundry
  192. new_boxes = [box for box in bboxes if box[0] >= x0 and box[1] >= y0 and box[2] <= x1 and box[3] <= y1]
  193. return new_boxes
  194. def is_vbox_on_side(bbox, width, height, side_threshold=0.2):
  195. """
  196. 判断一个bbox是否在pdf页面的边缘
  197. """
  198. x0, x1 = bbox[0], bbox[2]
  199. if x1<=width*side_threshold or x0>=width*(1-side_threshold):
  200. return True
  201. return False
  202. def find_top_nearest_text_bbox(pymu_blocks, obj_bbox):
  203. tolerance_margin = 4
  204. top_boxes = [box for box in pymu_blocks if obj_bbox[1]-box['bbox'][3] >=-tolerance_margin and not _is_in(box['bbox'], obj_bbox)]
  205. # 然后找到X方向上有互相重叠的
  206. top_boxes = [box for box in top_boxes if any([obj_bbox[0]-tolerance_margin <=box['bbox'][0]<=obj_bbox[2]+tolerance_margin,
  207. obj_bbox[0]-tolerance_margin <=box['bbox'][2]<=obj_bbox[2]+tolerance_margin,
  208. box['bbox'][0]-tolerance_margin <=obj_bbox[0]<=box['bbox'][2]+tolerance_margin,
  209. box['bbox'][0]-tolerance_margin <=obj_bbox[2]<=box['bbox'][2]+tolerance_margin
  210. ])]
  211. # 然后找到y1最大的那个
  212. if len(top_boxes)>0:
  213. top_boxes.sort(key=lambda x: x['bbox'][3], reverse=True)
  214. return top_boxes[0]
  215. else:
  216. return None
  217. def find_bottom_nearest_text_bbox(pymu_blocks, obj_bbox):
  218. bottom_boxes = [box for box in pymu_blocks if box['bbox'][1] - obj_bbox[3]>=-2 and not _is_in(box['bbox'], obj_bbox)]
  219. # 然后找到X方向上有互相重叠的
  220. bottom_boxes = [box for box in bottom_boxes if any([obj_bbox[0]-2 <=box['bbox'][0]<=obj_bbox[2]+2,
  221. obj_bbox[0]-2 <=box['bbox'][2]<=obj_bbox[2]+2,
  222. box['bbox'][0]-2 <=obj_bbox[0]<=box['bbox'][2]+2,
  223. box['bbox'][0]-2 <=obj_bbox[2]<=box['bbox'][2]+2
  224. ])]
  225. # 然后找到y0最小的那个
  226. if len(bottom_boxes)>0:
  227. bottom_boxes.sort(key=lambda x: x['bbox'][1], reverse=False)
  228. return bottom_boxes[0]
  229. else:
  230. return None
  231. def find_left_nearest_text_bbox(pymu_blocks, obj_bbox):
  232. """
  233. 寻找左侧最近的文本block
  234. """
  235. left_boxes = [box for box in pymu_blocks if obj_bbox[0]-box['bbox'][2]>=-2 and not _is_in(box['bbox'], obj_bbox)]
  236. # 然后找到X方向上有互相重叠的
  237. left_boxes = [box for box in left_boxes if any([obj_bbox[1]-2 <=box['bbox'][1]<=obj_bbox[3]+2,
  238. obj_bbox[1]-2 <=box['bbox'][3]<=obj_bbox[3]+2,
  239. box['bbox'][1]-2 <=obj_bbox[1]<=box['bbox'][3]+2,
  240. box['bbox'][1]-2 <=obj_bbox[3]<=box['bbox'][3]+2
  241. ])]
  242. # 然后找到x1最大的那个
  243. if len(left_boxes)>0:
  244. left_boxes.sort(key=lambda x: x['bbox'][2], reverse=True)
  245. return left_boxes[0]
  246. else:
  247. return None
  248. def find_right_nearest_text_bbox(pymu_blocks, obj_bbox):
  249. """
  250. 寻找右侧最近的文本block
  251. """
  252. right_boxes = [box for box in pymu_blocks if box['bbox'][0]-obj_bbox[2]>=-2 and not _is_in(box['bbox'], obj_bbox)]
  253. # 然后找到X方向上有互相重叠的
  254. right_boxes = [box for box in right_boxes if any([obj_bbox[1]-2 <=box['bbox'][1]<=obj_bbox[3]+2,
  255. obj_bbox[1]-2 <=box['bbox'][3]<=obj_bbox[3]+2,
  256. box['bbox'][1]-2 <=obj_bbox[1]<=box['bbox'][3]+2,
  257. box['bbox'][1]-2 <=obj_bbox[3]<=box['bbox'][3]+2
  258. ])]
  259. # 然后找到x0最小的那个
  260. if len(right_boxes)>0:
  261. right_boxes.sort(key=lambda x: x['bbox'][0], reverse=False)
  262. return right_boxes[0]
  263. else:
  264. return None
  265. def bbox_relative_pos(bbox1, bbox2):
  266. x1, y1, x1b, y1b = bbox1
  267. x2, y2, x2b, y2b = bbox2
  268. left = x2b < x1
  269. right = x1b < x2
  270. bottom = y2b < y1
  271. top = y1b < y2
  272. return left, right, bottom, top
  273. def bbox_distance(bbox1, bbox2):
  274. def dist(point1, point2):
  275. return math.sqrt((point1[0]-point2[0])**2 + (point1[1]-point2[1])**2)
  276. x1, y1, x1b, y1b = bbox1
  277. x2, y2, x2b, y2b = bbox2
  278. left, right, bottom, top = bbox_relative_pos(bbox1, bbox2)
  279. if top and left:
  280. return dist((x1, y1b), (x2b, y2))
  281. elif left and bottom:
  282. return dist((x1, y1), (x2b, y2b))
  283. elif bottom and right:
  284. return dist((x1b, y1), (x2, y2b))
  285. elif right and top:
  286. return dist((x1b, y1b), (x2, y2))
  287. elif left:
  288. return x1 - x2b
  289. elif right:
  290. return x2 - x1b
  291. elif bottom:
  292. return y1 - y2b
  293. elif top:
  294. return y2 - y1b
  295. else: # rectangles intersect
  296. return 0