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- from loguru import logger
- def _is_in_or_part_overlap(box1, box2) -> bool:
- """
- 两个bbox是否有部分重叠或者包含
- """
- if box1 is None or box2 is None:
- return False
-
- x0_1, y0_1, x1_1, y1_1 = box1
- x0_2, y0_2, x1_2, y1_2 = box2
- return not (x1_1 < x0_2 or # box1在box2的左边
- x0_1 > x1_2 or # box1在box2的右边
- y1_1 < y0_2 or # box1在box2的上边
- y0_1 > y1_2) # box1在box2的下边
- def _is_in_or_part_overlap_with_area_ratio(box1, box2, area_ratio_threshold=0.6):
- """
- 判断box1是否在box2里面,或者box1和box2有部分重叠,且重叠面积占box1的比例超过area_ratio_threshold
-
- """
- if box1 is None or box2 is None:
- return False
-
- x0_1, y0_1, x1_1, y1_1 = box1
- x0_2, y0_2, x1_2, y1_2 = box2
- if not _is_in_or_part_overlap(box1, box2):
- return False
-
- # 计算重叠面积
- x_left = max(x0_1, x0_2)
- y_top = max(y0_1, y0_2)
- x_right = min(x1_1, x1_2)
- y_bottom = min(y1_1, y1_2)
- overlap_area = (x_right - x_left) * (y_bottom - y_top)
-
- # 计算box1的面积
- box1_area = (x1_1 - x0_1) * (y1_1 - y0_1)
-
- return overlap_area / box1_area > area_ratio_threshold
-
-
- def _is_in(box1, box2) -> bool:
- """
- box1是否完全在box2里面
- """
- x0_1, y0_1, x1_1, y1_1 = box1
- x0_2, y0_2, x1_2, y1_2 = box2
- return (x0_1 >= x0_2 and # box1的左边界不在box2的左边外
- y0_1 >= y0_2 and # box1的上边界不在box2的上边外
- x1_1 <= x1_2 and # box1的右边界不在box2的右边外
- y1_1 <= y1_2) # box1的下边界不在box2的下边外
-
- def _is_part_overlap(box1, box2) -> bool:
- """
- 两个bbox是否有部分重叠,但不完全包含
- """
- if box1 is None or box2 is None:
- return False
-
- return _is_in_or_part_overlap(box1, box2) and not _is_in(box1, box2)
- def _left_intersect(left_box, right_box):
- "检查两个box的左边界是否有交集,也就是left_box的右边界是否在right_box的左边界内"
- if left_box is None or right_box is None:
- return False
-
- x0_1, y0_1, x1_1, y1_1 = left_box
- x0_2, y0_2, x1_2, y1_2 = right_box
-
- return x1_1>x0_2 and x0_1<x0_2 and (y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1)
- def _right_intersect(left_box, right_box):
- """
- 检查box是否在右侧边界有交集,也就是left_box的左边界是否在right_box的右边界内
- """
- if left_box is None or right_box is None:
- return False
-
- x0_1, y0_1, x1_1, y1_1 = left_box
- x0_2, y0_2, x1_2, y1_2 = right_box
-
- return x0_1<x1_2 and x1_1>x1_2 and (y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1)
- def _is_vertical_full_overlap(box1, box2, x_torlence=2):
- """
- x方向上:要么box1包含box2, 要么box2包含box1。不能部分包含
- y方向上:box1和box2有重叠
- """
- # 解析box的坐标
- x11, y11, x12, y12 = box1 # 左上角和右下角的坐标 (x1, y1, x2, y2)
- x21, y21, x22, y22 = box2
- # 在x轴方向上,box1是否包含box2 或 box2包含box1
- contains_in_x = (x11-x_torlence <= x21 and x12+x_torlence >= x22) or (x21-x_torlence <= x11 and x22+x_torlence >= x12)
- # 在y轴方向上,box1和box2是否有重叠
- overlap_in_y = not (y12 < y21 or y11 > y22)
- return contains_in_x and overlap_in_y
-
- def _is_bottom_full_overlap(box1, box2, y_tolerance=2):
- """
- 检查box1下方和box2的上方有轻微的重叠,轻微程度收到y_tolerance的限制
- 这个函数和_is_vertical-full_overlap的区别是,这个函数允许box1和box2在x方向上有轻微的重叠,允许一定的模糊度
- """
- if box1 is None or box2 is None:
- return False
-
- x0_1, y0_1, x1_1, y1_1 = box1
- x0_2, y0_2, x1_2, y1_2 = box2
- tolerance_margin = 2
- is_xdir_full_overlap = ((x0_1-tolerance_margin<=x0_2<=x1_1+tolerance_margin and x0_1-tolerance_margin<=x1_2<=x1_1+tolerance_margin) or (x0_2-tolerance_margin<=x0_1<=x1_2+tolerance_margin and x0_2-tolerance_margin<=x1_1<=x1_2+tolerance_margin))
-
- return y0_2<y1_1 and 0<(y1_1-y0_2)<y_tolerance and is_xdir_full_overlap
- def _is_left_overlap(box1, box2,):
- """
- 检查box1的左侧是否和box2有重叠
- 在Y方向上可以是部分重叠或者是完全重叠。不分box1和box2的上下关系,也就是无论box1在box2下方还是box2在box1下方,都可以检测到重叠。
- X方向上
- """
- def __overlap_y(Ay1, Ay2, By1, By2):
- return max(0, min(Ay2, By2) - max(Ay1, By1))
-
- if box1 is None or box2 is None:
- return False
-
- x0_1, y0_1, x1_1, y1_1 = box1
- x0_2, y0_2, x1_2, y1_2 = box2
-
- y_overlap_len = __overlap_y(y0_1, y1_1, y0_2, y1_2)
- ratio_1 = 1.0 * y_overlap_len / (y1_1 - y0_1) if y1_1-y0_1!=0 else 0
- ratio_2 = 1.0 * y_overlap_len / (y1_2 - y0_2) if y1_2-y0_2!=0 else 0
- vertical_overlap_cond = ratio_1 >= 0.5 or ratio_2 >= 0.5
-
- #vertical_overlap_cond = y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1 or y0_2<=y0_1<=y1_2 or y0_2<=y1_1<=y1_2
- return x0_1<=x0_2<=x1_1 and vertical_overlap_cond
- def __is_overlaps_y_exceeds_threshold(bbox1, bbox2, overlap_ratio_threshold=0.8):
- """检查两个bbox在y轴上是否有重叠,并且该重叠区域的高度占两个bbox高度更低的那个超过80%"""
- _, y0_1, _, y1_1 = bbox1
- _, y0_2, _, y1_2 = bbox2
- overlap = max(0, min(y1_1, y1_2) - max(y0_1, y0_2))
- height1, height2 = y1_1 - y0_1, y1_2 - y0_2
- max_height = max(height1, height2)
- min_height = min(height1, height2)
- return (overlap / min_height) > overlap_ratio_threshold
- def calculate_iou(bbox1, bbox2):
- # Determine the coordinates of the intersection rectangle
- x_left = max(bbox1[0], bbox2[0])
- y_top = max(bbox1[1], bbox2[1])
- x_right = min(bbox1[2], bbox2[2])
- y_bottom = min(bbox1[3], bbox2[3])
- if x_right < x_left or y_bottom < y_top:
- return 0.0
- # The area of overlap area
- intersection_area = (x_right - x_left) * (y_bottom - y_top)
- # The area of both rectangles
- bbox1_area = (bbox1[2] - bbox1[0]) * (bbox1[3] - bbox1[1])
- bbox2_area = (bbox2[2] - bbox2[0]) * (bbox2[3] - bbox2[1])
- # Compute the intersection over union by taking the intersection area
- # and dividing it by the sum of both areas minus the intersection area
- iou = intersection_area / float(bbox1_area + bbox2_area - intersection_area)
- return iou
- def calculate_overlap_area_2_minbox_area_ratio(bbox1, bbox2):
- """
- 计算box1和box2的重叠面积占最小面积的box的比例
- """
- # Determine the coordinates of the intersection rectangle
- x_left = max(bbox1[0], bbox2[0])
- y_top = max(bbox1[1], bbox2[1])
- x_right = min(bbox1[2], bbox2[2])
- y_bottom = min(bbox1[3], bbox2[3])
- if x_right < x_left or y_bottom < y_top:
- return 0.0
- # The area of overlap area
- intersection_area = (x_right - x_left) * (y_bottom - y_top)
- min_box_area = min([(bbox1[2]-bbox1[0])*(bbox1[3]-bbox1[1]), (bbox2[3]-bbox2[1])*(bbox2[2]-bbox2[0])])
- if min_box_area==0:
- return 0
- else:
- return intersection_area / min_box_area
- def calculate_overlap_area_in_bbox1_area_ratio(bbox1, bbox2):
- """
- 计算box1和box2的重叠面积占bbox1的比例
- """
- # Determine the coordinates of the intersection rectangle
- x_left = max(bbox1[0], bbox2[0])
- y_top = max(bbox1[1], bbox2[1])
- x_right = min(bbox1[2], bbox2[2])
- y_bottom = min(bbox1[3], bbox2[3])
- if x_right < x_left or y_bottom < y_top:
- return 0.0
- # The area of overlap area
- intersection_area = (x_right - x_left) * (y_bottom - y_top)
- bbox1_area = (bbox1[2]-bbox1[0])*(bbox1[3]-bbox1[1])
- if bbox1_area == 0:
- return 0
- else:
- return intersection_area / bbox1_area
- def get_minbox_if_overlap_by_ratio(bbox1, bbox2, ratio):
- """
- 通过calculate_overlap_area_2_minbox_area_ratio计算两个bbox重叠的面积占最小面积的box的比例
- 如果比例大于ratio,则返回小的那个bbox,
- 否则返回None
- """
- x1_min, y1_min, x1_max, y1_max = bbox1
- x2_min, y2_min, x2_max, y2_max = bbox2
- area1 = (x1_max - x1_min) * (y1_max - y1_min)
- area2 = (x2_max - x2_min) * (y2_max - y2_min)
- overlap_ratio = calculate_overlap_area_2_minbox_area_ratio(bbox1, bbox2)
- if overlap_ratio > ratio:
- if area1 <= area2:
- return bbox1
- else:
- return bbox2
- else:
- return None
- def get_bbox_in_boundry(bboxes:list, boundry:tuple)-> list:
- x0, y0, x1, y1 = boundry
- new_boxes = [box for box in bboxes if box[0] >= x0 and box[1] >= y0 and box[2] <= x1 and box[3] <= y1]
- return new_boxes
- def is_vbox_on_side(bbox, width, height, side_threshold=0.2):
- """
- 判断一个bbox是否在pdf页面的边缘
- """
- x0, x1 = bbox[0], bbox[2]
- if x1<=width*side_threshold or x0>=width*(1-side_threshold):
- return True
- return False
- def find_top_nearest_text_bbox(pymu_blocks, obj_bbox):
- tolerance_margin = 4
- top_boxes = [box for box in pymu_blocks if obj_bbox[1]-box['bbox'][3] >=-tolerance_margin and not _is_in(box['bbox'], obj_bbox)]
- # 然后找到X方向上有互相重叠的
- top_boxes = [box for box in top_boxes if any([obj_bbox[0]-tolerance_margin <=box['bbox'][0]<=obj_bbox[2]+tolerance_margin,
- obj_bbox[0]-tolerance_margin <=box['bbox'][2]<=obj_bbox[2]+tolerance_margin,
- box['bbox'][0]-tolerance_margin <=obj_bbox[0]<=box['bbox'][2]+tolerance_margin,
- box['bbox'][0]-tolerance_margin <=obj_bbox[2]<=box['bbox'][2]+tolerance_margin
- ])]
-
- # 然后找到y1最大的那个
- if len(top_boxes)>0:
- top_boxes.sort(key=lambda x: x['bbox'][3], reverse=True)
- return top_boxes[0]
- else:
- return None
-
- def find_bottom_nearest_text_bbox(pymu_blocks, obj_bbox):
- bottom_boxes = [box for box in pymu_blocks if box['bbox'][1] - obj_bbox[3]>=-2 and not _is_in(box['bbox'], obj_bbox)]
- # 然后找到X方向上有互相重叠的
- bottom_boxes = [box for box in bottom_boxes if any([obj_bbox[0]-2 <=box['bbox'][0]<=obj_bbox[2]+2,
- obj_bbox[0]-2 <=box['bbox'][2]<=obj_bbox[2]+2,
- box['bbox'][0]-2 <=obj_bbox[0]<=box['bbox'][2]+2,
- box['bbox'][0]-2 <=obj_bbox[2]<=box['bbox'][2]+2
- ])]
-
- # 然后找到y0最小的那个
- if len(bottom_boxes)>0:
- bottom_boxes.sort(key=lambda x: x['bbox'][1], reverse=False)
- return bottom_boxes[0]
- else:
- return None
- def find_left_nearest_text_bbox(pymu_blocks, obj_bbox):
- """
- 寻找左侧最近的文本block
- """
- left_boxes = [box for box in pymu_blocks if obj_bbox[0]-box['bbox'][2]>=-2 and not _is_in(box['bbox'], obj_bbox)]
- # 然后找到X方向上有互相重叠的
- left_boxes = [box for box in left_boxes if any([obj_bbox[1]-2 <=box['bbox'][1]<=obj_bbox[3]+2,
- obj_bbox[1]-2 <=box['bbox'][3]<=obj_bbox[3]+2,
- box['bbox'][1]-2 <=obj_bbox[1]<=box['bbox'][3]+2,
- box['bbox'][1]-2 <=obj_bbox[3]<=box['bbox'][3]+2
- ])]
-
- # 然后找到x1最大的那个
- if len(left_boxes)>0:
- left_boxes.sort(key=lambda x: x['bbox'][2], reverse=True)
- return left_boxes[0]
- else:
- return None
-
- def find_right_nearest_text_bbox(pymu_blocks, obj_bbox):
- """
- 寻找右侧最近的文本block
- """
- right_boxes = [box for box in pymu_blocks if box['bbox'][0]-obj_bbox[2]>=-2 and not _is_in(box['bbox'], obj_bbox)]
- # 然后找到X方向上有互相重叠的
- right_boxes = [box for box in right_boxes if any([obj_bbox[1]-2 <=box['bbox'][1]<=obj_bbox[3]+2,
- obj_bbox[1]-2 <=box['bbox'][3]<=obj_bbox[3]+2,
- box['bbox'][1]-2 <=obj_bbox[1]<=box['bbox'][3]+2,
- box['bbox'][1]-2 <=obj_bbox[3]<=box['bbox'][3]+2
- ])]
-
- # 然后找到x0最小的那个
- if len(right_boxes)>0:
- right_boxes.sort(key=lambda x: x['bbox'][0], reverse=False)
- return right_boxes[0]
- else:
- return None
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